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Gaming PopWrapped | Gaming

Review Of New Video Game: Sunset

Stephanie Smith | PopWrapped Author

Stephanie Smith

05/29/2015 11:37 am
PopWrapped | Gaming
Review Of New Video Game: Sunset | Sunset
Media Courtesy of Thunderclap

Sunset, developed by Tale of Tales, is a political drama based back in the 1970s in a fictional place called Anchuria. It is available for Windows, Mac and Linux via Steam and promises a unique experience.

Take control of our interesting protagonist, Miss Angela Burns, and start off doing rather mundane chores. The game is deceptively simple, all you do is wander around your employers penthouse and do his chores. You can choose how to do the chores or not to do them at all and it won't matter. You can't lose.

What really makes this game enjoyable is it's plot. The story is very intense with some very controversial themes. The fictional city of Anchuria is clearly under Martial Law and things that don't benefit the government, are promptly extinguished. This includes art, which is something that plays a huge role in the game.

The man you work for is called Gabriel Ortega and you don't actually meet him. Despite this, you can swing it to be a romance through your actions around his home. Ortega is clearly not a people person, he seems very much to prefer the company of books over people and is a little bit like the protagonist of The Great Gatsby. Ortega lives in an entirely different world to Angela. To Angela, he often seems naive, especially when referencing the war.

The game is very graphically advanced, everything is very detailed. You'll come to appreciate this more and more as Ortega's apartment starts to fill up with all the art that can no longer be kept at museums. The art in his house tends to reflect the theme of the game nicely. Through the diary entries that Angela writes, we get her slant on the artwork and what's possibly been spent on it.

All in all, it is a very tense game that is entirely plot driven. It's interesting, but not very 'exciting' in the usual way a game would be. It is worth playing, but it will be a somber experience. When asked Tale of Tales said:

"It was important for us to make a videogame that somehow deals with the actual life of people on this planet. We see Sunset as a sort of anti-hero, anti-winner statement, a tribute to the complicated, unclear and confused nature of the lives that most of us lead."

I couldn't put it better myself. This game shows us the tiny things we do, like mopping a floor, can actually influence big changes.

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