Joey O’Hern
Staff Writer
Sony has already announced its plans to make game publishing on the new and highly anticipated PlayStation 4 easier than it ever was on the PlayStation 3.
On Thursday, Senior Account Manager of Development at Sony Computer Entertainment Europe, Agostino Simonetta, explained even further what exactly this means.
Sony’s apparently applying a “four pillar” approach to publishing and we’ve read the report on Digital Spy and have broken it down for you to judge.
To start, every developer is a publisher, and the second is the “equality of opportunity” – Simonetta said that this offers an even playing field. Third is developing personal relationships with publishers instead of faceless portals, and lastly, “no hurdles, just games.”
It’s this multi-tiered approach that Sony believes and hopes will attract new developers to the PlayStation 4.
“Every single developer is a publisher, as far as we’re concerned. We don’t separate, we don’t segregate indies from traditional publishers,” Simonetta said in reference to the current console generation’s “segregation” of indie (primarily digital) games from more traditional publishers (primarily disc-based).
What do you think gamers and developers? Is this a smart move by Sony?
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