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Film Adaptations of Video Games: Why Do They Do So Poorly?

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Jamie Harsip

Content Editor

It’s not news that film adaptations of video games tend to do poorly, whether it’s in terms of critical acclaim, gross, or both. There are, of course, a few exceptions – Tomb RaiderResident Evil, Prince of Persia – but for the most part these movies are doomed before they hit theaters.

Why is that?

Writer David S. Goyer thinks he knows.  He says that these films fail because the lead characters aren’t “memorable” enough to make a presence on the big screen.

Goyer has hope for the future of video game to film adaptations. He says that, as technology in the gaming world advances, creators are becoming more and more able to make their games “visually and narratively sophisticated .” He cites that the gaming industry has been around only about a quarter of the time that the film industry has been around, saying that the gaming industry is still in its “fledgling days.”

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Goyer has written for both film and video games, with a resume that includes The Dark NightCall of Duty: Black Ops, and Man of Steel, and he recently had to squash rumors that he was involved with the announced Metal Gear Solid film adaptation.

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